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Queue RPCs by Worker_EntityId #1138
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aleximprobable
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bugfix/unr-1663-per-actor-ordering-guarantee
Jul 9, 2019
Merged
Queue RPCs by Worker_EntityId #1138
aleximprobable
merged 5 commits into
master
from
bugfix/unr-1663-per-actor-ordering-guarantee
Jul 9, 2019
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improbable-valy
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Jul 9, 2019
Co-Authored-By: improbable-valentyn <32096431+improbable-valentyn@users.noreply.github.com>
m-samiec
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Jul 9, 2019
m-samiec
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Jul 9, 2019
m-samiec
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Jul 9, 2019
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Couple of drivebys.
improbable-valy
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Jul 10, 2019
* Queue RPCs by Worker_EntityId * Apply suggestions from code review Co-Authored-By: improbable-valentyn <32096431+improbable-valentyn@users.noreply.github.com> * Changed Worker_EntityId to Worker_EntityId_Key for Linux compilation. Fixed function signature * Moved initialisation inside if statements
improbable-valy
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* Queue RPCs by Worker_EntityId * Apply suggestions from code review Co-Authored-By: improbable-valentyn <32096431+improbable-valentyn@users.noreply.github.com> * Changed Worker_EntityId to Worker_EntityId_Key for Linux compilation. Fixed function signature * Moved initialisation inside if statements
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Description
RPCs are now guaranteed to arrive in the same order per target actor, i.e. for the actor and all of its subobjects.
Release note
RPCs are now guaranteed to arrive in the same order per target actor, i.e. for the actor and all of its subobjects.
Tests
RPC ordering should be the same as in original UE4 implementation.
Documentation
RPCs are now guaranteed to arrive in the same order per target actor, i.e. for the actor and all of its subobjects.
Primary reviewers
@improbable-valentyn @m-samiec